Please continue this tutorial with Variables. Each event handler handles one particular type of event and the parameters in the event handler provide the script with the specific details of the event. The details will differ with the event, but the idea is always the same. Stray: Restricts the wearer’s ability to accept teleport offers, teleport to landmarks and map locations, sit on an object from a distance greater than 1 meter from the object center and teleport to a point on the landscape. All scripts are full perms, and customization is achieved through a few global variables (documented in the script itself). Touch: (single restriction) touchworld restricts wearer’s ability to touch rezzed objects and avatars. It is identical to the one shipping with the ShowHide script. There are many events (about 38 different ones) and most of them have one or more parameters (that's those things like "integer num_detected" that follow them in the parenthesis). The delivery folder also includes a control pannel which emits the required order when touched. But before fully explaining how that works, we need to learn some other things, so we won't elaborate on that yet. That's the purpose of the phrase "integer num_detected" between the parentheses following touch_start. In case your script really needs to respond separately to each touch, SL will tell you how many touches an execution of the touch_start event handler represents. Instead, it may combine two or more of the touches into one event. But if multiple users click on your object at approximately the same time, SL may not invoke your code for each one separately. If a user clicks on your object many times, the touch_start event handler code will generally get executed many times, once for each click. But if you get a bunch of your friends together and have them all touch the object as rapidly as they can, sometimes you will see TotalTouches incrementing by more than one. If you test this by yourself, chances are that TotalTouches will always be incrementing by one. Each time the touch_start event handler is called, the sim server initializes num_detected to be the number of times the object was touched since the previous execution of touch_start. Alpha 0.0 - 1.0 should be enough for your usage. You need to save the hover text value in a variable or get it on show/hide and set it instead of clearing it like this. The variable set above default (global variable) called TotalTouches counts the total number of times our object is touched. Posted Ap(edited) Since you're setting text to '' (empty string) even on 'Show' command then it's natural you'll see nothing. AMPscript is added to handle inline personalization of emails, including email interactivity, from basic image carousels to ratings, dynamically updated content, and even advanced calls. Some of the comments are for debugging (the llSay ones).Default The SFMC application handles the script at the point where it is included in the message to deliver customized content on a subscriber-by-subscriber basis. Can also change trigger words for easy on/off. Scripts have hover text that say click to show/hide that can easily be blanked in the script with instructions if youd like. Can also be triggered by saying /8 HIDE or /8 SHOW. It then sets the alpha property of the object to 0 or 1. A set of two scripts, one to put in an object that when touched makes the object with the other script in it invisible. It checks for the commands "reveal hat" and "hide hat". This script is from my ( Wheelo Schomer's) hat.
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