![]() Again, however, even if Toyama wanted to remake the original Silent Hill, it wouldn’t be up to him since Konami owns the license for the franchise. He added that he didn’t believe refining the game’s visuals would be satisfying for fans, although he also mentioned that, in general, he wasn’t against the concept of remaking video games, saying that it helps to update and modernize mechanics as well. In his opinion, remaking the original Silent Hill would be more challenging because it’s not an action-adventure game. In an interview with Video Games Chronicle earlier in December, Toyama said he thought remaking Silent Hill would be more difficult than remaking early Resident Evil games, which Capcom successfully executed with Resident Evil 2 and Resident Evil 3. Toyama’s return to horror means he has spoken about Silent Hill recently, though. ![]() Came Back It Would Be The Snyder Cut Of Video Games At the very least, it’ll be something new to explore as Konami decides what to do with Silent Hill, if anything. Considering the reception to the Siren series, especially the last entry in the franchise, and his own enthusiasm regarding Slitterhead, it seems like he’s back to creating disturbing, grotesque worlds designed to unnerve the player, which is sure to be interesting. While it may not have been the horror game revival that Silent Hill fans initially wanted, it is exciting to see Toyama strike out on his own and return to his roots. Other than that, the only information he’s dropped is that the setting is vaguely inspired by Hong Kong in the 1980s and 90s, but the city in the game is fictional. He’s also stated that players will control their character from a third-person perspective, which contrasts with Resident Evil’s recent change to first-person in Resident Evil: Biohazard and Resident Evil Village. So far, Toyama has said that Slitterhead will be a horror action-adventure game, hopefully releasing in 2023. As of now, Toyama’s involvement is Slitterhead’s only connection to Silent Hill, but it’s certainly a dramatic return to the spotlight for Toyama and the new Bokeh Game Studios team. The trailer even opened with text mentioning its creator’s relationship to his former franchise, presumably in an effort to excite fans of the dormant Silent Hill with the thought of new secrets and mysteries to explore. There is no confirmed release date or platform.Then, Slitterhead was officially announced at The Game Awards 2021, showing that Toyama had indeed returned to the survival horror genre. You can watch the full Q&A session in the video below. He says we hope you can enjoy the teaser and use your imagination for what’s more to come. ![]() The interview also discusses the inspiration of the game’s enemies and location. However, CEO Keiichiro Toyama has offered a short message to fans following the reveal. The creators also commented on the differences between working for a big publisher and going indie. Toyama added that, rather than relying on the difficulty to instill fear into players, he wants to create it through the internal conflict of “whether one should or shouldn’t do an action.”Ī few of the questions revolved around the future of the studio, and whether Slitterhead would become a series. While the game will focus on action elements, Okura also revealed that there will be slower-paced areas that will have stronger horror elements. Speaking with Edge magazine for the latest issue, director Keiichi Toyama. Game Director Junya Okura said that the game will prioritize entertainment over horror. Slitterhead has received a few more blood-curdling story details along with a ray of hope for fans of the Siren franchise. Specifically, the development team used knowledge gained from Gravity Rush‘s height-based action sequences to design the combat in Slitterhead. “This game is, in a way, a compilation of all of my past experiences,” Toyama said in a response to a question asking whether there were any aspects from Gravity Rush that inspired Slitterhead. Notably, Kazunobu Sato confirmed that the game will get a physical release as well as a collector’s edition. Additionally, the three studio founders talked about the game’s ongoing development and future plans. The subject came up during a Q&A session with the founders of Bokeh Game Studio. Keiichiro Toyama revealed that Gravity Rush influenced the combat in Slitterhead.
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